First, a
distinction:
Stereotype: a widely held but fixed and oversimplified image or
idea of a particular type of person or thing.
Trope: A: a word or expression used in a
figurative sense, B: a common
or overused theme or device
In fantasy genre-fiction (I’m
thinking Lord of the Rings, Song of Ice
and Fire, The King killer Chronicles, and many others), you’re bound to
find not only ‘fantasy stereotypes’ but actual ‘fantasy tropes’, ideas that
seem to repeat themselves in this particular genre. People have something of a
love-hate relationship with tropes. On the one hand, you don’t want them to be
exactly the same every time, not only instantly recognizable but
indistinguishable from earlier incarnations in other stories. Yet on the other
hand, you don’t want them to be missing—we love most of the things that make
fantasy stories (perhaps I should say ‘high-fantasy’ or ‘epic-fantasy’) what
they are. If I go out to buy an apple, but attempt to locate an apple that isn’t
round, juicy, crunchy, etc… I might end up with something either totally undesirable,
or something that can’t be considered an apple at all. It’s the same with my endeavor
to find new fantasy literature.
What really makes a fantasy
trope wonderful is the way in which it is adapted, evolved, nuanced, developed,
improved upon, re-contextualized, deployed, executed… and so on…. By the
fantasy author. Let’s take a look at these wonderful fantasy tropes. I will
commentate on them in the order that they appear and are described as per the
lovely entry for them in Wikipedia.
Good vs. Evil
Obviously, the classical
approach to this concept is to clearly define these two forces as opposing
factions, showing the alignment to each for all relevant characters. In
contemporary works, we see a breakdown and deconstruction of the trope, but
without disposing of it entirely. By that I mean, there are factions and
characters set up against each other, and they may be construed as either good
or evil for the perception of the audience, but that colouring may change or
even become ambiguous as the story progresses. Bad-guys may turn out to be
good-guys and vice-versa, or the authors may even leave it up to us to decide
who the good-guys and bad-guys actually are. We may argue these points with our
peers in book-review sessions. But importantly, we’ll still be talking about
the concepts of good and evil. And if we are still doing that, this trope is
still a successful ‘keeper’ in the world of fantasy fiction.
Hero

Dark Lord

Quest
The trope most popularized by
Tolkien, it spawned countless computer/video-games and roleplaying games, not
to mention works of fictional literature. It’s SUCH a good vehicle for a story.
Just be wary of your quest starting in such stereotypical conditions, with such
stereotypical ending conditions, and featuring such a stereotypical blend of ‘character
classes’. Of course your story’s characters are going to need some kind of
problem to solve, some kind of agenda to pursue. But there is plenty of room to
carve out variation upon this trope.
Magic
This could go well beyond the
scope of the present blog-post, since the concept of the ‘magic system’ is a
bit of a thing. It’s such a malleable
and variable thing though. You can
keep your magic to something sourced ‘off-page’, a ‘black-box’, something like ‘magic-realism’
as in the genre, or you can systematize it and make it an integral part of the
storytelling. Both approaches have worked historically. What’s important is
that the magic present in the story should do something for the story or
characters. It shouldn’t just be an obligatory nod to the genre.
Medievalism

Races

Ultimately we read stories for
the sake of conflict and how the characters resolve it. But in fantasy we
encounter tropes along the way. We identify them, pass judgement upon them, and
potentially appreciate them. They can add, or detract from, a story. But what
is a genre if not for its tropes?
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